System

  • Once you enter Options by clicking Tools at the top corner, the following screen will appear.

  • Click System panel on the left-hand side bar

  • Target FPS: The default value is set to ‘60’ and this figure is customizable.

  • Timescale: The simulation speed could be controlled and any real number between 0 and 2 could be entered.

Graphics

  • Click Graphics panel on the left-hand side bar

  • On Rendering Quality, you could choose one among Low, Medium, High.

Environments

  • Click the button of the top right corner on the Main page.

  • Time

    • The default value is set to ‘13:00 PM’ , and other options could be changed depending on the different time zone.

  • Weather

    • The default value is set to “CLOUDY”, other options could be modified subject to the different weather.

No Rendering

  • Enter the following steps: PlayMode - Graphics - Norendering

  • The camera’s main View could be represented by 3D, not by 2D.

Mini Map

  • Enter the following steps: View- MiniMap

  • The following map appears in the simulator like a display box.

  • Once the boxed icon is clicked on the bottom right corner, current map data could be retrieved such as whether utim or utmOffset exist or not.

WorkSpace UPDATE

Display UI Storage function using WorkSpace UPDATE

5 UI windows could be saved at maximum by following this step: View > Workspace > Save Workspace

Viewport Setting

Show Performance

  • The current simulator performance could be demonstrated by clicking the cogwheel icon at the top left corner - Show Performance

    • FPS : FPS measured by the current simulator.

    • Quality : The simulator’s Graphics Quality

    • Memory Usage : The memory usage of current data

Show Vehicle Cluster and Map Info UPDATE

  • The information about Dashboard, Steering Wheel, Ego, Map is shown once the Show Vehicle Cluster and Map Info button (Top left cogwheel icon) is clicked followed by the click of lowerleft icon.

  • After Wheel button is clicked, the steering wheel information is shown by the current car’s steering wheel type.

  • When the map name is clicked (display box), the current map-related information can be copied.

Show Vehicle Label

  • The display of vehicles' (Ego, NPC vehicle) index information can be enabled or disabled by clicking the cogwheel icon - Show Vehicle Label at the top left.

Camera Look At Controller UPDATE

  • Click the camera icon at the top left to set the camera

    • Camera View Type : Change the camera viewpoint

      • Perspective View: Camera is converted to be able to move independently of Vehicle

      • Top View: It is converted to look down at Camera from the ground

      • Vehicle View: Camera is switched to move like Ego-0 Vehicle.

    • Camera Collision Type : Whether the camera's viewpoint collides with surrounding terrain.

      • Zoom : When the surrounding terrain is close to the camera's point of view, the surrounding terrain is zoomed in and cannot pass.

      • None : When the surrounding terrain is close to the camera's point of view, the surrounding terrain passes.

    • Camera Speed : Control the speed of camera movement.

    • Acceleration : Control the acceleration of camera movement.

    • Clipping Dist. : Main Camera Visibility distance control UPDATE

    • Lerp : Whether Lerp is applied when the camera moves.

Distance Measurement Function UPDATE

  • The distance is measured by specifying the starting point and the ending point in the simulator environment.

  • Selection Method

    • The start point and the end point could be assigned through Left Ctrl + Left Alt + Mouse Left Click Key Entry.

    • The start point and end point are determined in the order of key input, and the distance information from the start point to the end point is provided.

  • Cancellation Method

    • ESC