Create a folder within the Assets/0_Master/98_Scenes folder and copy any 3D mesh files (typically .obj or .fbx files) into it.
Create a folder named MgeoData as the sub-folder and place the MGeo data into it.
From Unity’s menu bar, go to Build → AssetBundles → AssetBundle Editor. A separate window should appear with additional buttons.
Press Initialize.
From the Scene tab, select the drop-down list, select the map you want to create and press Create Bundle.
Fill out the additional Extra Asset Bundle options.
Save Asset
Save the generated map as an asset.
Specify an option and save it at the end.
Is created by default in the AssetBundle/extrasceneprefab folder.
StartPoint
Initial position of the vehicle to be loaded when entering the map
When the starting point is clicked on the mesh on the scene, the clicked location is saved (the mesh collider must be added at this time to be clicked).
StartRotation
Initial Rotation of the vehicle to be loaded from the starting point
Master GameObject
Top level game object
All Add Mesh Collider: Add Collider to all sub-meshes.
GameObject
Can operate individually with sub-objects
Object Type: Tag settings for that mesh
Add Mesh Collider: Add Collider for that Mesh
Generate Bundle by pressing Build Bundle.
The final Extra Asset Bundle is saved by default in /ExtraAssetBundle/win_extra/
Move the generated Bundle file to the folder where Launcher is installed \MoraiLauncher_Win_data\Bundle(Version)\Extra.
After running the simulator, select V_Extra_Scene in the Map List, select the desired Vehicle, and press Start to select the Map generated by the Extra Scene Selector in the loading step and press Load Scene.